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research:topics:procedural-textures [2011/07/27 10:39] external edit
research:topics:procedural-textures [2017/04/03 11:22] (current)
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 +===== Procedural textures =====
 +<box 100% round #fff #fff #fff #eee> [[.:​procedural-textures|{{:​research:​topics:​textures-procedurales.png?​nolink&​175 |}}]]
 +<typo fs:150%; ls:​0.1em;>​**[[.:​procedural-textures]]**</​typo>​
 +**Keywords:​** multifractal textures, texture generation, mesh processing.
 +**Abstract:​** procedural textures permit to generate from a few number of parameter an infinite set of textures.
 +==== Collaborations ==== 
 +I worked with [[http://​www.isima.fr/​~pchainai/​|Pierre Chanais]] and [[http://​marc.chevaldonne.free.fr/​|Marc Chevaldonné]] to design an algorithm on meshes that generate procedural textures, as a discrete translation of an original method using Compound Poisson Cascades, an idea originated from statistical physics field.
 +==== Publications ==== 
 +    ​
 +[publist|page:​research:​publication:​bibtex|wiki:​page:​research:​publication:​template-simple|only:​keywords=procedural-textures]  ​